![]() Just not the player's inventory, but storage. Originally posted by Legileg:Mushrooms and herbs go to inventory. Or, alternatively, change the description for the mushroom and herb gardens so that it accurately reflects what is actually needed to collect the yields. Please change the mushroom and herb gardens so that they function the same way the vegetable garden does. That way they have other benefit than just the resource yield, and that could shift them just barely into being a really decent investment.Īnother thing for the devs to consider. If increasing the amount of yield isn't something they want to do, maybe they can have every garden plot provide a modest amount of air quality improvement and comfort level. I do have a suggestion for the devs though. I'm sorry I'm playing the game differently from you. Lastly, I don't have those scavenging skills available yet. But also yes, it would probably be better if they added 1 unit instead of a measly 0.5 for all that investment. That's fine with me, it's a long term investment. Also, this means that they have fully paid themselves off at 16 days and every day after that is pure profit. Second, I like being a self-sustaining farmer. Blame me for assuming they meant the same thing that the vegetable garden means when the vegetable garden says THE EXACT SAME THING but directly deposits it into your inventory each day. Also the description SAYS that it goes into your inventory. You're better off to invest in the scavenging skills that get you more out in the field.įirst, I'm an idiot. It takes 16 days just to pay off the build cost of 1 plot. ![]() Too little output for the cost (0.5 per day). Why would you not check this when you first put them down?Ģ.
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